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Tekken 4 roster
Tekken 4 roster












There were also much more limited movements compared to the previous entries. The jungle level, for example, favoured players on the lower end of the stage, as they were able to combo against opponents on higher elevations. While the realistic maps really placed the Tekken combatants into the real world, this also meant that certain levels had uneven terrain, which led to bad collision detection between fighters. Series protagonist Kazuya Mishima got to hash things out with his son Jin and father Heihachi, while other characters like Paul, Julia, and Bryan also got some time in the sun with their introspective stories. It really felt like the characters were in a martial arts film, with characters duking it out in places like a parking garage or a shopping mall.īesides that, the story of Tekken 4 also took a massive leap, with the three main characters of the Mishima Clan finally meeting up and fighting among themselves. There was also the introduction of realistic maps with more uneven terrain and stage elements like pillars and phone booths.

Tekken 4 roster series#

For a game series that prides itself on its complex mechanics that has players controlling each limb of the playable fighters, it was cool that a pure boxer like Steve could still stand out without using any kick-based attacks. Steve Fox in particular became the breakout character in Tekken 4, with him being somewhat of an abnormal character in the roster as he was a boxer. It really pushed the series forward, making it much more immersive.Īs with every new entry in the series, Tekken 4 added new characters like Craig Marduk, Christie Monteiro, and Steve Fox, all of whom have made appearances in subsequent games in the series. This just meant that Tekken 4 had a more consistent roster, though that did not translate into a more balanced cast of characters.īeyond that, with a leap to a new console generation, it saw the addition of much more realistic character models and environments, as well as voice acting for the characters in cutscenes. Tekken 3 had far-out characters like the baby T-Rex Gon, living training dummy Mokujin, and the monstrous final boss Ogre. By that we mean that it eschewed most of the non-humans in the cast, with the only outlandish character remaining being series villain Heihachi Mishima’s pet bear, Kuma. So what made Tekken 4 decisive for longtime fans? Let’s find out.Ĭompared to Tekken 3, the roster for Tekken 4 kept things a lot more realistic. It took another two years before Namco brought out the big guns with Tekken 4.Īn instant success in the early days of the PS2, Tekken 4 was an engaging evolution of the PS1 games, and yet it is seen as somewhat of the black sheep of the series when looked back on today. When it came time to make the leap onto the PlayStation 2, Namco tested the waters with Tekken Tag Tournament, a spin-off that championed 2v2 battles.












Tekken 4 roster